![d d 5e homebrew classes matth mercer d d 5e homebrew classes matth mercer](https://i.pinimg.com/736x/1b/ff/29/1bff29192063c57fbacbfd9e535d3024.jpg)
PC's all get a level-based proficiency bonus that applies to all weapons their class is proficient in, so a Wizard with aquarterstafff has the same BAB as a Fighter with a battle axe.
D d 5e homebrew classes matth mercer full#
But most people who I play with, value a high AC, no matter the class.Ĭlick to expand.There's no 1/2, 3/4, Full BAB in 5E. I've had situations where characters made themselves the one target (more of a personality than class issue). I’ve had fights where the whole party had a problem (like archers firing from a fort), but in those cases the melee characters had just as many if not more problems than the casters. I’ve never thought of casters as having a problem in a ranged fight. How the DM picks targets (and how much the enemy knows about your group) will matter.
![d d 5e homebrew classes matth mercer d d 5e homebrew classes matth mercer](https://i.pinimg.com/originals/95/7d/19/957d19494086fc878291910c5e992930.jpg)
The enemy might have enough damage output to take down a caster before the party realizes there is a problem (or even before the person in danger can act). If the DM is trying to make every encounter a challenge in and of itself (or every encounter just is what it is without any attempt to gauge difficulty), the party is much more likely to be outnumbered, ranged characters would be more likely to be in more danger. Because the party is unlikely to be outnumbered, this kind of game tends to be slightly safer for ranged characters. When the party outnumbers the attacks, they can do a lot more to disrupt their combat plan and you can afford to have someone acting purely defensively. If the DM is building encounters for an Adventuring Day, on the difficulty chart in the DMG, the party will rarely be outnumbered, or if they are outnumbered, the enemy will be rather weak. Since a tree may be cover to firebolt, but not to fireball. But spellcasters often have spells that can let them change the situation.Īttack spells that require a saving throw (instead of an attack roll) are often very powerful when fighting a group of enemies at range. A non-caster has to just deal with the situation. Then stand up, attack, and drop prone again. In an encounter with all ranged foes and no cover (this is pretty rare), ranged characters (if the player thinks in a tactical manner) tend to drop prone to give ranged attackers disadvantage (unless you are facing ranged spell casters). It's not uncommon for this to not really be an option when fighting indoors. But likewise you can have a real problem with enemy ranged characters that do this as well. Since you can use movement to step out from behind cover, cast a spell, then step back behind cover, using cover is pretty simple, if you have good cover. Ranged characters take less damage if seek cover from enemy ranged characters, and flee from enemy melee characters. Or more powerful control spells like hold person/hold monster. Control Spells like fog cloud or Darkness can be a real life saver by effectively blinding ranged enemies. Or your spellcasters picked defensive spells and uses them (like mage armor and shield spells). You can try to disguise your soft target (like by running up into near melee). The soft target can seek cover or simply try to out-range the ranged attacks (which is really hard against bows). Or they can likewise go for the other side’s softest targets first. Melee characters can grapple them, and drag them to a location where they can’t shoot at anyone else. Melee characters can get into their face to give them disadvantage at ranged attacks. If the DM decides the enemy will focus fire exclusively on soft targets, the party has some options.
![d d 5e homebrew classes matth mercer d d 5e homebrew classes matth mercer](https://i.pinimg.com/474x/67/02/71/670271a05d5777fa2e15fe13686fcb18.jpg)
Click to expand.As I said, it’s very situational.